"AR Required" apps must declare minSdkVersion ≥ 24Īdditional information about ARCore supported devices can beĭevice model codes as returned by adb shell getprop ro.vice "AR Optional" apps must declare minSdkVersion ≥ 19
If no version is listed, the device must be running Android 7.0 or newer The device is running the minimum Android version listed in table below
The device originally shipped with the Google Play Store Google Play Services for AR, which enablesĪugmented reality (AR) experiences built with an ARCore SDK, if the following The Android devices listed here support ARCore via The front-facing (selfie) camera is not supported. The rear-facing (world) camera is emulated with a virtual scene. Supported device modelsĪ list of specific device models that are currently supported are listed here: See Fundamental Concepts for more details. Make sure ARCore integrates well with every model we certify to provide good At the same time, we are working internally to We are constantly working with manufacturers to make sure their hardware andĭesigns meet these requirements. Needs to have a powerful enough CPU that integrates with the hardware design toĮnsure good performance and effective real-time calculations. The design architecture to ensure it performs as expected. To certify each device, we check the quality of the camera, motion sensors, and
Input to determine how the user's device moves through the real world. Tracking, which is done by combining the camera image and the motion sensor This is primarily related to sensitive motion I spent seven years writing breaking news for CNET as one of the site’s East Coast reporters. I've also written two books for Wiley & Sons- Windows 8: Five Minutes at a Time and Teach Yourself Visually LinkedIn.What does it mean for a device to be supported? In short, it means it has passedĬertification is important because we want users to have a good experience Beyond PCMag, I've written news stories and tutorials for a variety of other websites and publications, including CNET, ZDNet, TechRepublic, Macworld, Popular Science, Time, Fortune, US News & World Report, and AARP Magazine. I've been working for PCMag since early 2016 writing tutorials, how-to pieces, and other articles on consumer technology.
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